Loud App
Concept & UX Wires: Chad Bercea, Joey V, Ryan Brinson
UI/UX: Vivek Venkatraman, Chad Bercea
Motion Graphics: Chad Bercea (Video by Bed Head)
Marketing, Print & Front-end Development: Chad Bercea
Loud App
Share music to help your favorite band get more sales. Earn money for every sale you help generate!
After a pretty strong signal that people wanted to interact with musicians, bands, and independent music on their phones, we pivoted the platform to support iOS and Android devices, natively. This enabled us to really get involved with artist distribution via social channels and we were able to help musicians boost sales in some strategic ways.
Marketing & Visual Communications
We went with a stripped down marketing approach that was neither too tech or too boring. HD lifestyle shots, hi-fi mock-ups, and basic UX flows help sell the concept. I really wanted to keep the focus on the visual appeal of the app while selling the simplicity of what you'd have to do in the app.
Motion & Animation
Loud Music explanation video outlining how the app & eco system work.
Purchase Flow UI & UX
This is an example of an experimental checkout UX. I say "experimental" as this flow was tested and iterated on quite a few times to get it as fast as possible. I used color theory to establish the psychology of each step in the sequence while keeping the human at the center of the transaction. We found a higher success rate & an overall higher confidence in purchases each time we were able to consolidate or completely remove a step.
Loud App Hi Fidelity UI Screens
These screens were built and used for prototyping and early user testing.